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That's right, our first new thread that wasn't a random chat or a silly question in who knows how long!

I already know a few of you love the Forge and with the release of Sandbox I'm sure you guys are making maps again(if you ever stopped). So I decided to make this thread, where you can post about your latest creation.

So when your map is finished(or nearly finished, like just needs playtesting) you can post it here. Post screenshots, maybe a short description, and if you have it up, a link to it in your file share.

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Couldn't make this thread without an example so here's a map I've nearly finished. It's a remake of a Q3A(though I'm pretty sure most of you are too young to appreciate Q3A's awesomeness) map. A CTF map in space!

The whole map. Ignore the mancannon on the right, infront of blue base. It's since been removed.

This is a small CTF map, meant for 4-8 players(though eight would be pushing it). I was annoyed by the lack of small-scale CTF maps so I figured this was perfect.

Red base

The only way to each base is either via mancannon or the teleporters into the middle. There is little to no cover on the entire map, except on the mid-level of each base. This map was a sniper's paradise in Q3A, as the sniper platforms could see the entire map. I'm considering removing the cover for this reason.

Blue base from above

In each base there's a Shotgun by the flag, a Carbine, an SMG and above is the sniper platform where the Beam Rifle spawns. But you can't get to the sniper platform from in the base(at least not without grenade jumping which would be stupid since there's no cover). Just like the original map, to get to these very OP platforms you have to first take the teleporter to the floating platforms in the middle.

lol. Beam Rifles ftw

These floating platforms have two BRs each and can also see most of the level. Duels between them are common and they're a great position to fire on the base from.

Now, as I was saying, to get to the sniper perch, you have to jump from either of these platforms to the lower center platform which has two mancannons(one going to each base). Now you have a choice. You can take the one to your base and support your team's assault, or you can take the mancannon to the enemy's sniper perch and defend your own base from the enemy's. You see, the sniper perches are pretty much unattackable from below, so sniping your own base is actually a good defense tactic.

But if you're attacking you can just take the mancannon straight to the enemy base. In the air in the middle is..


A floating rocket launcher spawn, just like in the original. It takes some skill to hit the mancannon exactly right to pass the rocket launcher, but yeah. It is pretty hilarious to watch people who suck totally miss and end up flying off the edge.

And that's it. I would love for you guys to help me playtest this some time. I still have a few changes to make, but that's basically how it'll be.

Also if anyone played Q3A(or Quake Live) and remembers this map I'd like to know if you think I did a good job. I did it entirely from memory and I think it looks pretty similar to the original, excusing the new cover. Sadly I couldn't line up the mancannons right to have players collide in midair like you could in the original. Oh well.

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1st
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- 2nd
wtf that looks like a map from some old quake game I played on lan in grade 7
Seriously though, its pretty good. All I've made is a minor edit of Assembly, blocking off lifts, changing weapons positions etc, and a Sandtrap map with stuff piled in the middle called "mod elephant". Me and my friend actually made both of those the first or second day halo wars came out.
I actually did play the map in Quake though, because the schools computers were shitty, so we had to play old games, I of course always won though. (Mainly because I knew console commands.)

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Evilpro said:
Seriously though, its pretty good.

Thanks!

I'm surprised to learn I'm not the only person here who has played Quake 3 Arena.

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I dont know about it, but I'd love to play on it :D

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